My passion for creating a world inspired me to study game design, to shape and mold the worlds and everything in them. When I finally got into video games, it hit me hard: I could bring to life all the worlds I had imagined. That’s why I love level and narrative design, capable of building captivating levels that fully immerse the player in his gaming experience.
At the same time, I was studying audiovisual communication, which helped me understand visual composition and taught me how to make good cinematics and convey emotions through images.
I graduated with a master’s in Game Design (U-TAD) developing the game End of Life, a finalist in the PlayStation Awards.
My most recent achievement was working at Ubisoft on the development of Assassin’s Creed Black Flag Resynced as a Technical Cinematics Designer.
I create gameplay-integrated cinematics. My specialization is the technical side of cinematic implementation, though I also have experience with the creative aspects, including blending and integrating animations and animating cameras.
Level Design
I design prototypes in Unreal Engine to verify the correct functioning and behaviour of the mechanics and systems designed to guide the player through the game.
Narrative Design
I have experience designing both main and side quests, as well as developing the game’s worldbuilding. I can also write scripts and dialogues.
Software
other projects
contact
Noemí Seoane
What defines me most is my passion not only for video games but also for the process of bringing stories to life. I’m able to adapt quickly to workflows and software. I love challenges, tackling complex situations, and I’ve always found ways to solve them.