I’m a game designer specialized in level design. My passion for creating a world inspired me to study the world-building. I started with arts, where I mastered music and sound design that will breathe life into my worlds. Next, I studied 3D design, to shape and mold the worlds and everything in them. When I finally got into video games, it hit me hard: I could bring to life all the worlds I had imagined. I knew my purpose right then and there: I’m a game designer, focused on level design, capable of building captivating levels that fully immerse the player in his gaming experience.
At the same time, I was studying audiovisual communication, which helped me understand visual composition and taught me how to make good kinematics and how to present a pitch. During my degree, I specialized in 3D while taking courses to learn on my own. I developed a game, Return of the Titans, as my degree finalproject together with a partner. I was responsible for the game design, the art and environment design, costume modeling, programming through blueprints, narrative, level, and sound design.
I graduated with a master’s in Game Design and now I’m developing the game End of Life, a finalist in the PlayStation Awards.
I design prototypes in Unreal Engine to verify the correct functioning and behaviour of the mechanics and systems designed to guide the player through the game.
World building
I create worlds with World Machine, according to the world design to achieve a better immersion. My objective is to adapt the world to the needs of the narrative.
Sound design
I design sound effects and program auditory feedback of the actions the player does. I compose soundtracks to achieve an emotionally impact.
Software
other projects
contact
Noemí Seoane
I’m a game designer specializing in level design. Now I’m studying a Master of Game Design at the U-Tad, preparing myself as much as possible to specialize in what is really what I want to dedicate myself to professionally.